'The Legend of Zelda: Tears of the Kingdom' Isn’t a Revolution—It’s an Evolution (www.wired.com)

'The Legend of Zelda: Tears of the Kingdom' Isn’t a Revolution—It’s an Evolution

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Theridiculousdepth of the sandbox here feels like a call to creators in the streaming erapeople are still makingBOTW content years later this game is designed to mushroom that participation.

If the primary emotionBreath instilled was the awe of exploring a new land, here it is the nostalgia of revising an old one.

The story here is more substantialthough still told with some flashbacks.

If the primary emotionBreath of the Wild instilled was the awe of exploring a new land, here it is the nostalgia of revising an old one.

The maligned Divine Beasts, and their copypaste bosses, are gone, in favor of more traditional Zeldastyle templesWind, Fire, etc.and unique fights.

He is not able to simply eat 4,000 apples and go on.

Without a doubt, the depths will prove the most divisive aspect ofTears.

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