How VRS Changes Xbox & PC Gaming | The Huge Performance Impact of Variable Rate Shading

Microsoft’s DirectX 12 Ultimate brings several major improvements over the base DX12 spec, including Mesh Shaders, Variable Rate Shading, Hardware-Based …

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    1. I wish his narritive that the PS5s features are as good as seriesX and PC features. Gemomentry engine is not as good as mesh shaders.

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    2. Will you discuss WinML and DirectML in the future maybe?

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